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- Features List
- Two teams race to identify their agents from a 5×5 grid, guided by a spymaster who knows each card’s identity
- Spymasters give one-word clues and a number to link multiple cards, encouraging creative thinking
- Teammates guess words matching the clue while avoiding the other team’s agents, bystanders, and the assassin
- Revealing the assassin ends the game instantly, adding high-stakes tension
- Teams may guess up to the clue number plus one, allowing strategic risks or revisiting old clues
- New edition includes revised words, refreshed art, better insert, and a streamlined rulebook